Practice finding the mean, or average, of different data sets in this math card game. It's a great way to work on division and improve your fifth grader's understanding of statistics. All you need is a deck of cards, a score sheet, and a pencil, and you'll be ready to play! You'll find that, through practice, your child will become comfortable with finding the mean of a set of numbers. Check out the variations at the bottom of the page for ideas on how to adapt this game to practice other statistics concepts.
Term to Know:
mean: the average of a set of numerical data; found by finding the sum of the elements, then dividing by the number of elements (For example, in a data set of 1, 4, 3, 6, and 1, the mean would be 1 + 4 + 3 + 6 + 1 = 15 / 5 = 3.)
What You Need:
- One deck of playing cards (Print a deck.)
- Choosing the Best Average record sheets (Print these out.)
- Pencil
- Calculator (optional)
What You Do:
- Shuffle the deck and deal 7 cards to each player.
- Players record the value of their cards. For the purposes of this game, aces = 1, jacks = 11, queens = 12, and kings = 13.
- Next, players find the mean of their cards. This is done by adding up the values of all 7 cards, then dividing by 7. (You may use a calculator for this step, if you'd like.)
- Players record their mean on the record sheet.
- Play continues for 10 rounds. At the end of 10 rounds, players should add up all of their means, then find its mean by dividing by ten.
- The player with the highest final score wins.
Variations:
- Simplify the scoring. Award a player either 1 or 0 points for each round, depending on whether or not they had the highest mean.
- Change the number of cards used in each round.
- Calculate median, or the number that falls exactly in the middle when the data is arranged in numerical order, instead of mean.
- Calculate mode, or the number that occurs the most. If there are multiple modes in a data set, the mean, or average, is taken from the total of the modes.
- Allow players to choose either the mean, median, or mode as their score for each round.
- Change the scoring so that each round is worth a letter in the word AVERAGE. In this variation, the first player to spell the entire word wins.
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