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Tween Parenting

Reinventing L_EARN_ing

We are looking to add a few more educators and leaders of Technology

to our steering committee and thought some of you

might be interested.

 

SC board consists of no liability, just a sound board for our content

development of education content and software already in development.

We all meet with ideas at a Google Group you would need to join to

post and raise concerns. We are also working with a few local schools

in the area and they are really excited about the product. It will

take very little of your time, if at all.

 

We, a few ex Columbia University, Microsoft, and Google Employee's

(and game addicts others) have developed a software and hardware

solution for children, educators and parents. Our goal is to increase

education to children/students, while decreasing video games / PC

games / online games and website visits / cell phone activity usage.

This will be behavior modification approach to the learning

experience, for children between the ages of five and eighteen.

Parents and educators will now have a tool that encourages learning

and creative problem solving by motivating their children to earn

game / play time / phone time. Parents and educators will also have a

way to control their child's/students obsession.

 

We will be able to now limit the amount of time played with video

games / TV / PC games / online activities, installing a propriety

education portal (similar to linking to Wiki portal) and/or linking to

the school systems curriculum, which advances game play / online

time / phone time with successful completion of correctly answered

questions, and learning modules, changing content each day and time

allotted for continued game play. Additionally, parents can shut off services remotely from their cell phone.

 

The game or online use will be blocked, using a form of a software/

hardware solution we developed, until successful completion of tasks.

We are not only providing a service, but have created several win-win

scenarios. The child/student attention is now divided between leisure

activity and learning transferable marketable skills through knowledge

building by answering questions requiring creative problem solving

while blocking online use/pc and game consoles. Children or students

now have double the benefit since the education portals will shape

behavior to help them reach both their short term goals through

earning game time and long terms goals of employment or being

productive members of society.

 

Thank you for your time.

 

Regards,

 

Michael Vitelli

www.Gamingkrib.com

 
Reply from: greenprof2 Date: Mar 27, 2008 at 9:37 am

Interesting idea. I have 3 kids (11, 14, & 18) and "screen time" is an issue at our house too. I only feel a bit uneasy about the "correct answers" reinforcement aspect as it mirrors the standardized test movement mentality that I so abhor. I do not that behavior mod works, it's just that I think our youth need to recognize how many questions have no answers at all.  Michael

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Reply from: gamingkrib Date: Mar 27, 2008 at 9:52 am

Yes, we plan on having a learning mode rather than basic question and answer.
please email and I will let you join our Group, your ideas will be very helpful in our design - since we are still designing... www.gamingkrib.com

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Reply from: greenprof2 Date: Mar 27, 2008 at 11:47 am

Michael -
I didn't see an email address. I also saw a typo in my post (should say "know" and not "not"). Anyway, I'd like to join your group. My email is mbentle1@utk.edu. I'm not quite sure what you mean by a learning mode vs Q&A.  Michael

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Reply from: gamingkrib Date: Mar 27, 2008 at 12:25 pm

email address at website.

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Reply from: gamingkrib Date: May 3, 2008 at 10:57 am

Join our Google group and take a look…we are still designing, and yes, behavior mod is replaced by incentive learning…among other issues we plan on addressing…learning mode can be formed in many ways in elearning, we plan on being very interactive in presentation.
 

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