Reinventing L_EARN_ing
We are looking to add a few more educators and leaders of Technologyto our steering committee and thought some of you
might be interested.
SC board consists of no liability, just a sound board for our content
development of education content and software already in development.
We all meet with ideas at a Google Group you would need to join to
post and raise concerns. We are also working with a few local schools
in the area and they are really excited about the product. It will
take very little of your time, if at all.
We, a few ex Columbia University, Microsoft, and Google Employee's
(and game addicts others) have developed a software and hardware
solution for children, educators and parents. Our goal is to increase
education to children/students, while decreasing video games / PC
games / online games and website visits / cell phone activity usage.
This will be behavior modification approach to the learning
experience, for children between the ages of five and eighteen.
Parents and educators will now have a tool that encourages learning
and creative problem solving by motivating their children to earn
game / play time / phone time. Parents and educators will also have a
way to control their child's/students obsession.
We will be able to now limit the amount of time played with video
games / TV / PC games / online activities, installing a propriety
education portal (similar to linking to Wiki portal) and/or linking to
the school systems curriculum, which advances game play / online
time / phone time with successful completion of correctly answered
questions, and learning modules, changing content each day and time
allotted for continued game play. Additionally, parents can shut off services remotely from their cell phone.
The game or online use will be blocked, using a form of a software/
hardware solution we developed, until successful completion of tasks.
We are not only providing a service, but have created several win-win
scenarios. The child/student attention is now divided between leisure
activity and learning transferable marketable skills through knowledge
building by answering questions requiring creative problem solving
while blocking online use/pc and game consoles. Children or students
now have double the benefit since the education portals will shape
behavior to help them reach both their short term goals through
earning game time and long terms goals of employment or being
productive members of society.
Thank you for your time.
Regards,
Michael Vitelli
www.Gamingkrib.com
Yes, we plan on having a learning mode rather than basic question and answer.
please email and I will let you join our Group, your ideas will be very helpful in our design - since we are still designing... www.gamingkrib.com
Michael -
I didn't see an email address. I also saw a typo in my post (should say "know" and not "not"). Anyway, I'd like to join your group. My email is mbentle1@utk.edu. I'm not quite sure what you mean by a learning mode vs Q&A. Michael
Join our Google group and take a look…we are still designing, and yes, behavior mod is replaced by incentive learning…among other issues we plan on addressing…learning mode can be formed in many ways in elearning, we plan on being very interactive in presentation.
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