By Intellinitiative Inc.

Reviewed for High School, 2007

In this game of quick-draw vocabulary challenges, players test their skills by guessing three words after hearing their dictionary definitions. These can be of "everyday," "intermediate," or "challenging" levels, and when they say challenging, they mean it. So, what sets this game apart from quizzing your kid with a dictionary? All three words follow one another in the dictionary. For example, "dual" is defined as "consisting of two parts or elements", "dub" is defined as "add sounds or dialogue to a film or broadcast", and "dubious" is defined as "questionable in quality or origin". This game makes a perfect pairing to textbook SAT practice, and it's fun enough to be enjoyed by adults, too. (Intellinitiative Inc., 2 to 4 players, $24.99)