By Gamewright

Reviewed for Middle School, 2012

This dice game of risk and reward challenges tween brains to use strategic thinking and  helps advance their understanding of probability. Complete as many combo cards as possible by taking one die per turn from the dish. Choose wisely because your opponents are trying to complete their own combo cards. Each card is worth a certain number of points. At the end of each round, players deduct points for unused dice. The highest scorer wins! Though this game is easy to learn, kids are challenged to take risks and find their own strategies to trip-up opponents, making it a perfect family game for all ages. (Gamewright, $16.61)