- First Grade
- 50 minutes
- Standards: 1.MD.B.3
Get your students up and moving with this lesson about telling time to the nearest hour. With a twist on Duck, Duck, Goose, your students will be able to have fun while learning.
Students will be able to tell time to the hour.
Introduction (5 minutes)
- Show an analog clock to the class and ask students for its name, and what it does.
- After students get a chance to answer, hopefully responding with it is a kind of clock that uses hands that rotate to tell time, point to the short hand, or hour hand, and ask students to name it and to explain its purpose. Repeat questioning with the long hand, or minute hand.
- Tell the class that today they will tell time to the hour by becoming human analog clocks.
Explicit Instruction/Teacher Modeling (10 minutes)
- On the playground draw a large circle to represent an analog clock.
- Using a number cone or outdoor chalk, place the number 12 at the top of the clock. Ask students to assist in numbering the remaining hours. Be sure to check for equal spacing between each number.
- Ask the class if they have ever played Duck, Duck, Goose. Tell the class that they will participate in a time telling version of the game called Tick, Tick, Tock.
- Draw the long hand pointing towards the 12 o’clock hour. Explain to students that the long hand will remain pointing at the 12 throughout the game. Ask students to identify what is missing from their analog clock.
- Explain to the class that during the game, students will sit next to a number outside the circle. Explain that the numbers are representing each hour of the analog clock, and students will take turns being the short hand.
Guided Practice/Interactive Modeling (15 minutes)
- Have students sit behind each numbered hour facing the clock, and select one student to be the short hand.
- Explain that the student who is the short hand will walk around the outside of the clock, gently tapping each student’s head.
- Tell students that the “short hand” or student selecting the hour, will say “tick” every time they tap a student. When “tock” is heard, the student whose head was tapped will run after the “short hand.”
- Explain that if the “short hand” makes it to the empty space, the whole group sounds the alarm (yells out the time.) For example, student 3 is picked and the student picking makes it to the 3 spot. The alarm yells 3:00!
- If the “short hand” is caught by the student who’s the number or hour, they are out and a new student fills in the number spot.
- Have students who are not part of the analog clock participate in yelling out the time as students play.
- Rotate new students in after 7 minutes to allow every student to participate or when the "short hand" is caught.
- Return to class at the end of the game.
Independent Working Time (10 minutes)
- Pass out the Tick-tock and Showtime! worksheets.
- Ask students to complete each worksheet.
- Monitor students and provide support when needed.
- Enrichment: For students who need an additional challenge, provide them with the Elapsed Time: One Hour Later worksheet.
- Support: For students who need support, provide time telling practice within a small group. Complete the Tick-tock and Showtime! worksheets together as a group.
Assessment (5 minutes)
- To check for student understanding, monitor the students during the outdoor activity and as students are working on their worksheets.
- Check students’ worksheets for correctness.
Review and Closing (5 minutes)
- For any missed problems on the worksheets, demonstrate how to solve the problem on the board to students.
- Ask students to share what they enjoyed in today’s lesson.