Throw a Medieval Birthday Party! (page 2)

Throw a Medieval Birthday Party!

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based on 13 ratings
Updated on Jul 2, 2008

Once you have your cone, string ribbons though the tip of the hat, and decorate with drawings, designs, or stickers! Staple or glue the ends of a short piece of elastic string to serve as a chin strap. Hats should be worn tilted slightly backwards, allowing ribbons to trail.

Note: It may be a good idea to make several cones before the party guests arrive, then to have them decorate their hat as a crafts activity.

Medieval Games

Pillow jousting (ages 6+)
What You Need:

  • Balance beam sturdy board (can be balanced on two stumps, or laid on the ground for younger children).
  • 2 pillows
What You Do:
Two “jousters” should face one another on the plank, standing with one foot in front of the other, toes touching heel. The distance between two jousters feet should be approximately 1 to 1 ½ feet, depending on their size. Each player holds a pillow in one hand, and keeps the other hand behind her back. During the course of the joust, they cannot move their feet or take their hand from behind their back.

Let the joust begin! Contestants should hit each other with their pillows, with the goal of knocking the other person off balance. But be careful! Doing so without losing your own balance can be tough!

Note: Younger players who struggle may be allowed to free their second hand to use for balance.

Variation: Mounted pillow jousting
An adult or large child carries a smaller child on their back. The “rider” wields a pillow while the “horse” charges past another rider and horse pair. Repeat three times. A panel of royal judges determines the winner based on who had the most direct hits.

Prisoner (ages 8+)
What You Need:

  • Long rope or volleyball/tennis net, strung higher than player head height
  • Medium-sized rubber ball

What You Do:

Split into two teams of 4+ players each. The objective of the game is to send all the players on the opposing team to “prison.” Each team’s “prison” is located outside the right-hand post of their playing area.

A player throws the ball over the net, calling the name of a member of the opposing team (not necessarily the player towards whom the ball is headed). If the ball is caught, nothing happens. If the ball is not caught, the person whose name was called goes to “prison.”

To free a prisoner, a team must toss the ball over the net and call “prisoner!” If the ball is not caught, the prisoner who went to prison first is released, and can rejoin the team.

Play continues back and forth, with people being sent to prison and freed, until all the members of one team are in prison.

Note: Players must call the name of an opposing team member before the ball crosses the line of the net. If they forget, or call it too late, they are sent to prison. A maximum five seconds of possession time per touch is recommended.

Variation: Storming the Castle (ages 5+)
For younger children who need practice throwing balls, use a lower net, and an assortment of medium-sized balls. Each player has one minute to throw as many balls as possible over the net, while other players hurry to retrieve balls and give them back to him. Whoever throws the most balls in a one minute time period wins (while all players get lots of throwing practice!).

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