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Nabeel Ahmad, who teaches a class on mobile learning at Teachers College, Columbia University agrees: “At the end of the day, a lot of people focus on technology as being a solution as opposed to part of the process.” Instead, he suggests that parents and educators “look at the deficiency we might have, the process we want to improve, and then ask how can we use technology--in this case mobile technology--to help improve that process.” As an example, he points to one student who is interested in using mobile technologies to create a curriculum for deaf education.
The greatest advantage of mobile learning according to Ahmad, however, is the instantaneous access to information that mobile technologies provide. Phones using the Google Android software platform, for example, now have barcode scanning which enables users to get instant information about products and services. While this capability is primarily used in commercial settings at the moment, Ahmad envisions a day when the capability could be used in both formal and informal learning environments. Imagine a time, for example, when students on a field trip can simply scan a barcode next to a monument or place of interest and and have a wealth of information appear at their fingertips.
For parents and educators who aren’t sure what kinds of apps or podcasts are best for kids, Shuler recommends using the “Three C’s” approach originally proposed by journalist Lisa Guernsey to evaluate children’s media:
- Content – What is the basic premise of the app? How is it designed? Is it research based? Is it age appropriate? Does it come from a trusted source such as Sesame Workshop? There are a few great resources to help parents evaluate content, such as Common Sense Media and Children’s Technology Review.
- Context – Who is interacting with the child? How do parents talk about what's on the screen? Is the child learning through a game, then applying that in another activity? Is the child telling stories about what he or she has experienced?
- Child – How much stimulation can this child take? What types of media trigger the most curious questions, playful reenactments, engagement and joy? What is she missing out on by spending time on the device – is she still exercising, socializing, and doing her schoolwork?
With a little common sense, Shuler believes that smartphones and other mobile devices can be useful learning tools for children of all ages: “Just as Sesame Street introduced children and their families to the potential of television as an education medium two generations ago, today’s children will benefit if mobile becomes a force for learning and discovery in the next decade.”
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