How People Learn (and What Technology Might Have to Do With It)
Source: Educational Resource Information Center (U.S. Department of Education)
Topics: Middle Years (5-9), Learning Styles and Differences, more...
At an educational conference last spring, I attended a session focused on the potential of instructional technology to transform teaching and learning in schools. One of the speakers told a story about his 14-year-old son who, like himself, loved technology toys and always had to have the latest and greatest new thing to come on the market. One day, this son went to school after downloading to his Palm Pilot[TM] the program from the TV remote control. Then in one of his classes, the boy used the program to turn on and off the television in the corner of the room. The teacher was understandably annoyed, and when she figured out who the culprit was, she hauled him off to the principal's office demanding that the principal "do something!" At this point in the story, the speaker paused and asked the audience to consider what an appropriate response by the principal might be. Surely, this was a teachable moment, for teacher and student. Although many of us are regular users of Personal Digital Assistants (PDAs), we are only beginning to imagine how the technology might be used in the service of teaching and learning. So what did the principal do? He banned it!
I offer this story not to malign the principal, but to argue that technology integration in schools is not easy to achieve, no matter how much evidence we have that it can help learning. It's also important to integrate technology appropriately, as critics are quick to point out that computers, besides being expensive, can harm young children who sit for hours in front of them instead of being engaged in the "real world" (Alliance for Childhood, 2000). So what is known about how people learn and the role technology may play in their learning? How might that knowledge provide guidelines for appropriate uses of technology that can help students and teachers? Four broad principles offer a framework to teachers for thinking about how technology can support their instruction:
- Learning occurs in context.
- Learning is active.
- Learning is social.
- Learning is reflective.
Learning Occurs in Context
Read the following sentence: "The notes were sour because the seams split." What does it mean? Chances are that you found the sentence confusing, even though all the words are common and familiar. Now consider that the sentence is describing bagpipes and read it again. I suspect it makes much better sense now. Without an appropriate context, comprehension and learning are difficult and unlikely to succeed very well. Keep in mind, however, that learners will attempt to make sense of anything unfamiliar, just as you attempted to make sense of that sentence. When they do so, they draw upon prior understandings and experience, but the meanings they construct may be quite different from what was intended if they cannot activate an appropriate context for learning. "Children are ignorant but not stupid: Young children lack knowledge, but they do have abilities to reason with the knowledge they understand" (National Research Council, 2000, p. 234).Technology can facilitate learning by providing real world contexts that engage learners in solving complex problems (Duffy & Cunningham, 1996; Honebein, 1996; & Cognition and Technology Group at Vanderbilt, 1992). The Jasper Woodbury Problem Solving Series (Cognition and Technology Group at Vanderbilt, 1997), for example, is an interactive video environment that presents mathematical problems through the adventures of a boy named Jasper. In each episode, Jasper faces a challenge, such as figuring out how much fuel is needed to fly an ultra-light aircraft into a remote area to rescue a stranded eagle. Students must apply important concepts in mathematics to solve Jasper's challenge. Because the video adventures are interesting, students are drawn into them. Because the challenges are complex, students engage in problem solving for extended periods of time. And because the episodes are designed to be sequential and build upon previously acquired skills, students learn to transfer what they know to new and unfamiliar problems.
Reprinted with the permission of the Education Resources Information Center.
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