Why do media have the effects they do? Let's consider several explanations. First, children are very capable of observational learning, or learning through watching and imitating. And this holds true regardless of whether the child is observing in person or through television (Bandura, 1977). Children often imitate specific behaviors they see in the media, particularly when they actively attend to the behaviors, strongly identify with the characters, and have the opportunity to engage in the behaviors in real life. This opportunity to practice is the reason many researchers are concerned about the prevalence of violence in video games. Not only do these games model aggression, but the game format also gives children chances to practice simulated violent acts like kicking, hitting, and shooting "virtual" humans. The likelihood that children will imitate the behavior increases even more if parents, teachers, peers, or others provide reinforcement for it (knowingly or not, through behaviors such as cheering when a child scores a hit in a game, complimenting them on their high scores, etc.). Children also learn specific strategies, overall problem-solving approaches, and attitudes through observation. If a child regularly sees helpful and cooperative models solving problems and interacting in prosocial ways, he or she will be getting consistent mental practice in those strategies and will be more likely to think of them first when attempting to solve real-life problems. In contrast, if a child regularly sees aggression being used to address problems, his or her first inclination is more likely to be an aggressive approach.
Second, cognitive psychologists propose that children also acquire cognitive schemas, as opposed to specific behaviors, through observation (Huston & Wright, 1998). A schema is a person's understanding of the objects and sequences of events that are likely to be encountered in a specific situation. A steady diet of unrealistic, stereotyped, and perhaps even prejudiced presentations of people and events on television can encourage inaccurate cognitive schemas. Younger children, who have less real-life experience to counter the information, are particularly vulnerable to this effect. Additionally, if children regularly see violent intentions, interpretations, and behavior in the media, they can develop cognitive schemas for social interaction that overemphasize violence. These schemas may lead children to interpret situations as menacing when they really pose no threat.
Third, it is likely that TV produces desensitization to emotions and events—a gradual dulling of response that causes more intense stimulation to be needed to produce a reaction. As children get more used to seeing violence on television, they are less shocked by violence, more accepting of it, and more likely to see it as an acceptable way to behave. Desensitization happens to individuals, but it can also happen to a culture as a whole. For example, think about changes over time in audience reaction to movie violence. The 1903 short film The Great Train Robbery features a close-up of a cowboy shooting a gun directly into the camera. "The first audiences who saw the film reacted by running out of the theater screaming" (Bushman & Anderson, 2001, p. 478). What would it take for to day's movie audiences to have the same reaction?
Finally, until children become desensitized, however, a media stimulus can increase their level of arousal. That is, it can stir them up emotionally and physiologically. Heightened arousal can continue after the media experience ends and can cause the child to react more strongly (positively or negatively) to whatever happens next. For example, a boy in a state of heightened arousal after playing a violent video game may react with much greater anger and aggression when his parents tell him it's time for bed than he would have otherwise (as we know from hard experience!).
When we were teens, our parents despaired over the terrible influence of hard rock music and sci-fi movies like Star Wars. In our parents' generation, Elvis was evil. For today's parents, the worry is violent video games and the Internet. Yet in each generation, most children emerge intact and healthy. There is no question that media have an influence—why else would companies continue to pour money into advertising their products in the media? But as systems theories of child development remind us, media constitute one of several important influences. Parenting practices, the overall culture, and individual child factors interact with the types of media and media content children regularly experience to influence complex characteristics and behaviors like reading, aggression, prejudice, and helping others. It simply makes sense for parents and other adults to monitor the amount and content of the media children are using. Adults must think carefully about the kinds of influences children are exposed to on a regular basis and make conscious decisions based on the individual children involved. It isn't television per se that has positive or negative effects, but what is portrayed and how families handle it: "The medium is not the message. The message is the message!" (Anderson et al., 2001, p. 134).
View Full Article
Excerpt from Child Development Principles and Perspectives, by J.L. Cook, G. Cook, 2009 edition, p. 512-513.
© ______ 2009, Allyn & Bacon, an imprint of Pearson Education Inc. Used by permission. All rights reserved. The reproduction, duplication, or distribution of this material by any means including but not limited to email and blogs is strictly prohibited without the explicit permission of the publisher.
Add your own comment