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Technology Solutions with Potential for High Relative Advantage

by M.D. Roblyer|A. H. Doering
Source: Pearson Allyn Bacon Prentice Hall
Topics: Technology and Learning

The table below lists several kinds of learning problems and technology solutions with potential for high relative advantage for teachers.

Learning Problem Technology Solution Relative Advantage
Concepts are new, foreign (e.g., mathematics, physics principles). Graphic tools, simulations, video-based problem scenarios Visual examples clarify concepts and applications.
Concepts are abstract, complex (e.g., physics principles, biology systems). Math tools (Geometer's SketchPad), simulations, problem-solving software, spreadsheet exercises, graphing calculators Graphics displays make abstract concepts more concrete; students can manipulate systems to see how they work.
Time-consuming manual skills (e.g., handwriting, calculations, data collection) interfere with learning high-level skills. Tool software (e.g., word processing, spreadsheets) and probeware Takes low-level labor out of high-level tasks; students can focus on learning high-level concepts and skills.
Students find practice boring (e.g., basic math skills, spelling, vocabulary, test preparation). Drill-and-practice software, instructional games Attention-getting displays, immediate feedback, and interaction combine to create motivating practice.
Students cannot see relevance of concepts to their lives (e.g., history, social studies). Simulations, Internet activities, video-based problem scenarios Visual, interactive activities help teachers demonstrate relevance.
Skills are "inert," i.e., students can do them but do not see where they apply (e.g., mathematics, physics). Simulations, problem-solving so video-based problem scenarios, student development of web pages, multimedia products Project-based learning using these tools establishes clear links between skills and real-world problems.
Students dislike preparing research reports, presentations. Student development of desktop-published and web page/multimedia products Students like products that look polished, professional.
Students need skills in working collaboratively, opportunities to demonstrate learning in alternative ways. Student development of desktop-published and web page/multimedia products Provides format in which group work makes sense; students can work together "virtually"; students make different contributions to one product based on their strengths.
Students need technological competence in preparation for the workplace. All software and productivity tools; all communications, presentation, and multimedia software Illustrates and provides practice in skills and tools students will need in work situations.
Teachers have limited time for correcting students' individual practice items. Drill-and-practice software, handheld computers with assessment software Feedback to students is immediate; frees teachers for work with students.
No teachers available for advanced courses. Self-instructional multimedia, distance courses Provides structured, self-paced learning environments.
Students need individual reviews of missed work. Tutorial or multimedia software Provides structured, self-paced environments for individual review of missed concepts.
Schools have insufficient consumable materials (e.g., science labs, workbooks). Simulations, CD-ROM-based texts, ebooks Materials are reusable; saves money on purchasing new copies.
Students need quick access to information and people not locally available. Internet and email projects; multimedia encyclopedias and atlases Information is faster to access; people are easier, less expensive to contact.

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