All Work and All Play: A Teen Video Gamer's Story of Turning a Hobby into a Career

All Work and All Play: A Teen Video Gamer's Story of Turning a Hobby into a Career
photo by: Mngilen
Education.com Member Contribution

With countless number of articles devoted to pros/cons debates of video games, a lack of communication seems to exist between “gamers” and “non-gamers.” The video game world is often an alienating one to parents and family members, while gamers themselves complain of being misunderstood or not heard. The goal of this article is not to argue on either side of the pro or anti gaming spectrum as many other articles have done, but to attempt to see such issues from the first party experience of a teen gamer.

Often portrayed as representative of all that is bad and wrong with society and current generations of children, video games have become a double edged sword in contemporary debates. On one side politicians, scientific studies, and parents have all reported the detrimental effects of video game “addiction” (a contested term) and the often violent, sexual, and dark themes these games have taken. Progressive game designers and entrepreneurs on the other hand have seen the positive benefits of video games through research, and the dynamic, creative potential in video gaming.

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