Video Games as Interactive Literature

By A.P. Nilsen|K.L. Donelson
Pearson Allyn Bacon Prentice Hall

Starting with the third edition of this textbook, we began mentioning interactive fiction, something that would go way beyond those Choose Your Own Adventure novels that kids had fun with back in the 1970s. But we always sort of begged off from writing about it because the idea wasn't fully developed yet. But now that full-blown interactive fiction has arrived by way of video games played either on computers or on game platforms such as the Nintendo Game Cube or a Sony PlayStation, many of us hesitate to embrace it. We're frightened away by such names as Warcraft, Gears of War, Counterstrike, and Grand Theft Auto.

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