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  • Players may match a cause or effect in their hand with an effect or cause on the upturned middle card, or draw a hidden card from the pile.
  • After each turn, players must discard one card into the face-up pile.
  • If a match is made, the player takes the two matching cards and places them on the ground in front of him, but only after his opponent approves the match! This means that your match must make sense when read, and eliminates the possibility of matching any old pair of cards together.
  • Play ends when one player has no cards left, and the winner is the player with the most matches by game's end!

Wondering what makes a match? As long as the cause and effect in the match make sense, it counts!

Examples:
  • Paul was not able to practice lacrosse today/because all of his friends expected him to make dinner for them.
    Makes sense! This counts as a match, even though it is not the original cause and effect pair.
  • John spent all day in the kitchen/because he had the flu.
    Doesn't really make sense, so doesn't count as a match.

This game will give students a new found clarity in their reading and classroom analysis of literature. They will understand and absorb so much more with this skill mastered!