Game On! Educational Picks for Middle Schoolers
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- Your Middle Schooler's Social Life
- Easing into Middle School
- How to Start Thinking about College ... in Middle School!
- Book Therapy: A Middle School Reading List
- How Your Middle Schooler Thinks
Believe it or not, middle school is all about playing games. Whether it's attitude in the classroom, puppy love on the playground, or texting 'til dawn, middle schoolers love to play games with authority, attraction, and friendship. But playing games can also be a great way to learn, and the middle years are no exception. So, try swapping out cell phones for a night and replacing them with one of these fun, preteen-friendly board or card games - you may learn more than you think about your middle schooler's mind!
Hit or Miss (Ages 10 to adult, 3-8 players)
In this game of quick thinking and social strategy, players have forty-five seconds to come up with as many words as possible to fit the category card that's drawn. For example, “Fruits” might prompt a grocery list of apples, oranges, and pears. But did you also come up with loquat, plantain, and lingonberry? When time's up, roll the “hit” or “miss” die, then guess which items on your notepad also appear on other people's lists, and which items are shared by no one. This game combines quick, creative thinking with knowing your opponent, and makes for a great playing experience for the whole family.
* * * * * (Gamewright, $19.99)
Sudoku 5x5 (Ages 8 to adult, single player)
This number-based logic game – popularized in Japan, where it's name translates as “one number” - has become a hit for its addictive problem-solving allure and simple elegance. Now it's time for kids to take up the challenge! Sudoku 5x5 packs the educational opportunities of the game into the perfect package for fun and learning alike: magnetized number pieces, a magnetic playing surface, and 48 different challenge cards on which to play, ranging from “Beginner” to “Expert” levels. Kids will love the brain-tingling challenge of making each row, column, and colored section contain the numbers 1 through 5. And all while they practice coordination and sequencing!
* * * * * (Thinkfun, $10.00)
10 Days in Africa (Ages 10 to adult, 2-4 players)
Can you get from Mauritania to Madagascar in just ten days? In this game of geography and strategy, players must "travel" by plane, truck, or foot. Using a big board, but no pieces, players arrange country and travel cards to chart a course through the geographically and politically complex African continent. This game provides the perfect opportunity to discuss and learn, bringing African geography to life. However, we wished more cultural and historical facts were incorporated into the game, to kickstart learning. Overall, though, this game is a great introduction to the geopgraphy of Africa, and a fun compliment to lessons in African history and politics.
* * * * (Out of the Box, $24.99)
Ka-Ching! (Ages 10 to adult, 2 players)
Kids may not recognize the real world value of math skills, but in this buy low, sell high stock market game, multiplication is key. “Stock” cards of different values and colors are arranged in overlapping columns, and players can choose to either invest by buying a top card, or cash in by selling back two of the same color. Because a pair of cards yields the product of their values, kids must practice strategy and mental multiplication to figure out when to dump their stocks, and when to buy. Although the gameplay lacks some pizazz, Ka-Ching! is a great way to help the math medicine go down, especially if used as a fun alternative to multiplication tables and practice sets.
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