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FAQs on Violent Video Games and Other Media Violence (page 6)

By Craig A. Anderson, Ph.D.
Video Game Special Edition Contributor

15. So are video games basically bad for youth?

No, a better summary statement is that a well-designed video game is an excellent teaching tool. But what it teaches depends upon its content. Some games teach thinking skills. Some teach math. Some teach reading, or puzzle solving, or history. Some have been designed to teach kids how to manage specific illnesses, such as diabetes, asthma, and cancer. But all games teach something, and that “something” depends on what they require the player to practice. In short, there are many nonviolent games that are fun, exciting, and challenging. Children and adolescents (and adults) like them and can learn positive things from them. Some even get you to exercise muscles other than those in your hands. In moderation, such games are good for youth. But parents and educators need to check the content of the games they are considering for the youth in their care. You can’t simply use the game ratings, because many games rated by the industry as appropriate for children and for teens contain lots of violence. But with a bit of parental effort, and some household rules about game-playing, the youth’s gaming experience can be fun and positive.

Reference

Anderson, C.A., Berkowitz, L., Donnerstein, E., Huesmann, L.R., Johnson, J., Linz, D., Malamuth, N., & Wartella, E. (2003). The influence of media violence on youth. Psychological Science in the Public Interest, 4, 81-110.

Anderson, C.A., Gentile, D.A., & Buckley, K.E. (2007). Violent Video Game Effects on Children and Adolescents: Theory, Research, and Public Policy. New York: Oxford University Press.

Steyer, J. P. (2002). The Other Parent:The Inside Story of the Media’s Effect on Our Children. New York: Simon & Schuster.

Huesmann, L.R., & Taylor, L.D. (2003). The case against the case against media violence. In D.A. Gentile (Ed.), Media violence and children (pp.107–130). Westport, CT: Praeger.

Bushman, B.J., & Anderson, C.A. (2001). Media violence and the American public: Scientific facts versus media misinformation. American Psychologist, 56, 477-489.

Gentile, D.A., Saleem, M., & Anderson, C.A. (2007). Public policy and the effects of media violence on children. Social Issues and Policy Review, 1, 15-61.

Przybylski, A. K., Ryan, R. M., & Rigby, C. Scott. (2009). The motivating role of violence in video games. Personality and Social Psychology Bulletin, 35, 243-259.

Gentile, D. A., & Gentile, J. R. (2008). Violent video games as exemplary teachers: A conceptual analysis. Journal of Youth and Adolescence, 37, 127-141.

Anderson, C.A., & Gentile, D.A. (2008). Media violence, aggression, and public policy. In E. Borgida & S. Fiske (Eds.), Beyond Common Sense: Psychological Science in the Courtroom (pp. 281-300). Malden, MA: Blackwell.

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