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Games for Toddlers (page 2)

The Nemours Foundation

Game: Walking, Walking

Number of kids: Any, though a smaller number will probably be easier.

How the game is played: The verse is sung to the tune of "Frère Jacques" and the participants move according to the words of the song. They walk when singing about walking, hop when they sing about hopping, etc.

Walking, walking,
Walking, walking,
Hop, hop, hop!
Hop, hop, hop!
Running, running, running,
Running, running, running,
Now we stop.
Now we stop.

Tips for adults: Keep the circle of motion the right size for your group: large enough not to create traffic jams but small enough to keep the kids in the circle.

What the game teaches: Different types of gross motor movement, including how to be still.

Game: The Hokey-Pokey

Number of kids: Any.

How the game is played: An oldie but goodie. Everybody stands in a circle and does the motions to the corresponding words of the song. Toddlers won't know right from left at this point, but they'll understand the body part and can follow your lead.

  • You put your left foot in,
  • You put your left foot out,
  • You put your left foot in, and you shake it all about!
  • You do the Hokey Pokey
    (Raise hands in the air and wiggle fingers.)
  • And you turn yourself around
    (Turn around in a full circle.)
  • That's what it's all about!
    (Clap with each syllable.)

Other body parts: other foot, hands, head, backside, whole self.

Tips for adults: Choose body parts that toddlers know, and throw in a new one now and then. Make sure to sing slowly enough that the kids can follow along.

What the game teaches: Names of body parts, following directions.

Game: Over the Water

Number of kids: Any.

How the game is played: A simple verse is sung and each child gets a turn to be the "star" of the song. Before each verse, the adult asks, "Anna, what would you like to catch?" and Anna might say, "A tiger." The verse is repeated with each child's name and chosen animal until everyone has had a turn.

  • Anna over the water
    (Move one hand across the body like a rippling wave.)
  • Anna over the sea
    (Move the other hand across the body in same way.)
  • Anna catch a tiger
    (Grab in front of you to "catch" the animal.)
  • You can't catch me!
    (Point at self or let the child chase you.)

Tips for adults: Sometimes kids will need help with choosing an animal. Keep momentum going by encouraging swift decision-making. Giving the child a choice between two animals he or she knows is a good strategy.

What the game teaches: Listening, waiting, and taking turns.

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