Violence in Audio-Visual Media: How Educators Can Respond (continued)
Source: Educational Resource Information Center (U.S. Department of Education)
Topics: Preteen Years (9-13), Children and Television, more...
There has been some improvement in recent years, especially in the television networks. But youngsters are still seeing and hearing a great deal of violent behavior during their usual viewing hours, and there is evidence that increasingly they are watching programs during later hours and seeing more graphic shows that combine sex and brutality (Seawell 1998).
Effects if Viewing Violence
Attraction to violent action is a cumulative effect of many hours and years of viewing violence on television and in movies by young people who have not developed critical resistance. According to the American Academy of Pediatrics, by age 18 the average adolescent will have viewed 200,000 acts of violence on television alone. Researchers observed that while a young viewer might see three to five violent acts in an hour of prime-time television viewing, Saturday morning cartoons contain 20 to 25 violent acts per hour. Pediatricians warn that media violence can be especially damaging to children under age 8 because they cannot readily tell the difference between real life and fantasy (Hepburn 2000).
Analysis of research reveals that while viewing violence can have serious long-term effects, making some young people comfortable with physical aggression and even arousing them to violent action, it can make others increasingly fearful of being victims. The negative influences are related to (a) frequent viewing of excessive violence in movies, TV programs, cartoons, and video games; (b) lack of interaction with family members or peers who provide mediating influences; and the need for critical study of the media in education (Hepburn 2000).
Instructional Responses
What can educators do in response to the adverse effects of violence in audio-visual media on children and adolescents? Staying informed about research on the topic is an obvious first step. Until recently, such research has been difficult for educators to obtain. Textbooks and training programs used in the education of social studies teachers are just beginning to include mass media literacy studies and the skills needed to build a critical defense against the effects of violence in the entertainment that is so pervasive in the lives of American children. Pioneering curriculum and instruction are needed to bring media awareness and media literacy into courses for both teachers and students. Law-related education and citizenship/civic education programs are strong promoters of critical thinking. Therefore, lessons about media violence are well-suited to teacher training and classroom activities in these subjects. Because young people are already highly interested in TV viewing and video games, teachers readily can lead students into structured evaluation and critical thinking.
Six types of instructional activities, including appropriate questions and resources, are recommended for teaching about violence in the media.
- Review the First Amendment rights of freedom of expression and discuss laws that limit broadcasts during specific hours and that regulate distribution of video games in order to protect children.
- Examine the rationale for the television program rating system, the V-Chip in new TV sets, and the feasibility of parental review and application of V-Chip technology.
- Use the research cited in this Digest as a starting point for student groups to systematically and critically evaluate their own home viewing of TV programs, movies, and video games.
- Provide consumer education for home media consumption.
- Conduct discussions and surveys involving the community to highlight the problem of violence in mass media and to generate practical solutions to the problem.
World Wide Web Resources
The following Web sites are recommended as valuable sources of information for teachers, students, and parents:
Reprinted with the permission of the Education Resources Information Center.
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