Instructional Activities for Place Value (page 2)
Activity: Making 10s Treats
Forming groups of 10 and counting by 10s
- Small paper bags, each marked “Ten”
- Pieces of cereal such as Cheerios or Fruit Loops
- Play money dimes (optional)
- Dice (regular or wooden cubes marked with numerals)
Tell the children that they are going to make bags of treats to sell. Taking turns, each rolls the dice and takes that number of cereal pieces. When a child has 10 pieces, they are put in a bag marked “Ten.” Each bag of 10 may be exchanged with the storekeeper for a dime. After all the children have several turns, ask each of the students to tell, and write down, how many “cereal 10s” they made.
Activity: Order Game
Writing two- and three-digit numbers in order
- Two number cubes, each marked with the digits 0–5
- Two number cubes, each marked with the digits 4–9
- Playing chart
1. Students use their own individual charts.
2. For a two-digit game, the student rolls any three of the cubes. For a three-digit game, the student rolls all four of the cubes.
3. Player selects any two numbers rolled to make a two-digit number or combines any three cubes to make a three-digit number. In either case, players must choose the lowest two- or three-digit number they see for their turn.
4. For each turn, the cubes are rolled again and the student forms a two- or three-digit number greater than the last number he or she wrote, if possible. The new number is written in the next space.
5. Once a player cannot make a greater two- or three-digit number, he or she loses.
6. The first player to fill in all the boxes is a winner.
Five cubes could be rolled to play a four-digit Start game.
Activity: Right Place
Identify place values for large numbers
- One set of index cards marked 1 to 9, with the word “ones” written on each one
- One set of index cards marked 1 to 9, with the word “tens” written on each one
- One set of index cards marked 1 to 9, with the word “hundreds” written on each one
- One set of index cards marked 1 to 9, with the word “thousands” written on each one
1. Students write any four-digit number they wish on their paper. If more places are to be practiced, the students could write any number digit.
2. Playing cards are shuffled.
3. Leader calls out the number and the place marked on the card. For example, the leader says, “8 in the hundreds place.”
4. If a student has an 8 written in the hundreds place for the number written, the number is circled.
5. Numbers and places are called until a student has circled all the digits in the number written. That student calls out “Right Place!” and wins the game after the digits are checked against the cards drawn by the leader.
6. The game can continue until more players win, or the game can be restarted.
- Student records 4876.
- Leader calls “Four in the thousands place.”
- Student circles “4.”
- When all numbers in each place are circled for his number, student wins.
© ______ 2009, Allyn & Bacon, an imprint of Pearson Education Inc. Used by permission. All rights reserved. The reproduction, duplication, or distribution of this material by any means including but not limited to email and blogs is strictly prohibited without the explicit permission of the publisher.
- Kindergarten Sight Words List
- Coats and Car Seats: A Lethal Combination?
- Signs Your Child Might Have Asperger's Syndrome
- Child Development Theories
- Social Cognitive Theory
- GED Math Practice Test 1
- The Homework Debate
- 10 Fun Activities for Children with Autism
- Why is Play Important? Social and Emotional Development, Physical Development, Creative Development
- Problems With Standardized Testing