Leisure and Work in Adolescence

Leisure and Work in Adolescence
photo by: Mychal Stanley
By P.C. Broderick|P. Blewitt
Pearson Allyn Bacon Prentice Hall

Outside school, leisure activities occupy much of an adolescent’s time. Leisure activities can promote skill mastery, such as sports participation, hobbies, and artistic pursuits, or they may be more purely recreational, such as playing video games, watching TV, daydreaming, or hanging out with friends (Fine, Mortimer, & Roberts, 1990). Young people who are involved in extracurricular activities sponsored by their schools and other community organizations—athletics, social service organizations, school newspaper staff, student government, band, and so on—are more likely to be academic achievers and to have other desirable qualities than students who are not involved in sponsored activities (Barber et al., 2001; Carnegie Council on Adolescent Development, 1996; Eccles & Barber, 1999; Steinberg, 1996). Although there are general benefits to extracurricular participation, it is becoming clear that the kind of benefit varies somewhat by activity and that not all the outcomes are positive. One longitudinal study followed over 1,000 Michigan young people for 14 years, beginning when they were in the 6th grade and keeping track of, among other things, their extracurricular involvements (Barber et al., 2001; Eccles & Barber, 1999). High school participation in either prosocial activities or sports was associated with long-term educational achievements (e.g., going to college). But although kids who participated in prosocial activities were unlikely to use alcohol or other drugs in high school, those who participated in sports were more likely than most other teens to use alcohol in high school. Both personal qualities and peer influences appeared to play a role in shaping these outcomes.

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