Online Computer Gaming: Advice for Parents (continued)
Source: Video Game Special Edition
Topics: Children and the Internet, Children and Video Games, Benefits of Video Games, Disadvantages of Video Games
Dr. Mark Griffiths is a psychology professor at the International Gaming Research Unit, Psychology Division, Nottingham Trent University.
Material from this article first appeared in Education and Health (2009).
References
- Chappell, D., Eatough, V.E., Davies, M.N.O. & Griffiths, M.D. (2006). EverQuest - It's just a computer game right? An interpretative phenomenological analysis of online gaming addiction. International Journal of Mental Health and Addiction, 4, 205-216.
- Cole, H. & Griffiths, M.D. (2007). Social interactions in Massively Multiplayer Online Role-Playing gamers. CyberPsychology and Behavior, 10, 575-583.
- De Freitas, S. & Griffiths, M.D. (2007). Online gaming as an educational tool in learning and training. Brtitish Journal of Educational Technology, 38, 536-538.
- De Freitas, S. & Griffiths, M.D. (2008). The convergence of gaming practices with other media forms: what potential for learning? A review of the literature. Learning, Media and Technology, 33, 11-20.
- Griffiths, M.D. (2003). Videogames: Advice for teachers and parents. Education and Health, 21, 48-49. Griffiths, M.D. (2005). The therapeutic value of videogames. In J. Goldstein & J. Raessens (Eds.), Handbook of Computer Game Studies. pp. 161-171. Boston: MIT Press.
- Griffiths, M.D. (2008a). Videogame addiction: Fact or fiction? In Willoughby, T. & Wood, E. (Eds). Children'sLearning in a Digital World. pp.85-103. Oxford: Blackwell Publishing.
- Griffiths, M.D. (2008b). Diagnosis and management of video game addiction. New Directions in Addiction Treatment and Prevention, 12, 27-41.
- Griffiths, M.D., Davies, M.N.O. & Chappell, D. (2003). Breaking the stereotype: The case of online gaming. CyberPsychology and Behavior, 6, 81-91.
- Griffiths, M.D., Davies, M.N.O. & Chappell, D. (2004a). Online computer gaming: A comparison of adolescent and adult gamers. Journal of Adolescence, 27, 87-96.
- Griffiths, M.D., Davies, M.N.O. & Chappell, D. (2004b). Demographic factors and playing variables in online computer gaming. CyberPsychology and Behavior, 7, 479-487.
- Grüsser, S.M., Thalemann, R. & Griffiths, M.D. (2007). Excessive computer game playing: Evidence for addiction and aggression? Cyberpsychology and Behavior, 10, 290-292.
- Hussain, Z. & Griffiths, M.D. (2008). Gender swapping and socialising in cyberspace: An exploratory study. CyberPsychology and Behavior, 11, 47-53.
- Wood, R.T.A. & Griffiths, M.D. (2007). Time loss whilst playing video games: Is there a relationship to addictive behaviours? International Journal of Mental Health and Addiction, 5, 141-149
- Wood, R.T.A., Griffiths, M.D. & Parke, A. (2007). Experiences of time loss among videogame players: An empirical study. CyberPsychology and Behavior, 10, 45-56.
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