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Online Computer Gaming: Advice for Parents (continued)

by Mark Griffiths, Ph.D.
Source: Video Game Special Edition
Topics: Children and the Internet, Children and Video Games, Benefits of Video Games, Disadvantages of Video Games

Dr. Mark Griffiths is a psychology professor at the International Gaming Research Unit, Psychology Division, Nottingham Trent University.

Material from this article first appeared in Education and Health (2009).

References

  1. Chappell, D., Eatough, V.E., Davies, M.N.O. & Griffiths, M.D. (2006). EverQuest - It's just a computer game right?  An interpretative phenomenological analysis of online gaming addiction. International Journal of Mental Health and Addiction, 4, 205-216.
  2. Cole, H. & Griffiths, M.D. (2007). Social interactions in Massively Multiplayer Online Role-Playing gamers. CyberPsychology and Behavior, 10, 575-583.
  3. De Freitas, S. & Griffiths, M.D. (2007). Online gaming as an educational tool in learning and training. Brtitish Journal of Educational Technology, 38, 536-538.
  4. De Freitas, S. & Griffiths, M.D. (2008). The convergence of gaming practices with other media forms: what potential for learning? A review of the literature. Learning, Media and Technology, 33, 11-20.
  5. Griffiths, M.D. (2003). Videogames: Advice for teachers and parents. Education and Health, 21, 48-49. Griffiths, M.D. (2005). The therapeutic value of videogames. In J. Goldstein & J. Raessens (Eds.), Handbook of Computer Game Studies. pp. 161-171. Boston: MIT Press.
  6. Griffiths, M.D. (2008a). Videogame addiction: Fact or fiction? In Willoughby, T. & Wood, E. (Eds). Children'sLearning in a Digital World. pp.85-103. Oxford: Blackwell Publishing.
  7. Griffiths, M.D. (2008b). Diagnosis and management of video game addiction. New Directions in Addiction Treatment and Prevention, 12, 27-41.
  8. Griffiths, M.D., Davies, M.N.O. & Chappell, D. (2003). Breaking the stereotype: The case of online gaming. CyberPsychology and Behavior, 6, 81-91.
  9. Griffiths, M.D., Davies, M.N.O. & Chappell, D. (2004a). Online computer gaming: A comparison of adolescent and adult gamers. Journal of Adolescence, 27, 87-96.
  10. Griffiths, M.D., Davies, M.N.O. & Chappell, D. (2004b). Demographic factors and playing variables in online computer gaming. CyberPsychology and Behavior, 7, 479-487.
  11. Grüsser, S.M., Thalemann, R. & Griffiths, M.D. (2007). Excessive computer game playing: Evidence for addiction and aggression? Cyberpsychology and Behavior, 10, 290-292.
  12. Hussain, Z. & Griffiths, M.D. (2008). Gender swapping and socialising in cyberspace: An exploratory study. CyberPsychology and Behavior, 11, 47-53.
  13. Wood, R.T.A. & Griffiths, M.D. (2007). Time loss whilst playing video games: Is there a relationship to addictive behaviours? International Journal of Mental Health and Addiction, 5, 141-149
  14. Wood, R.T.A., Griffiths, M.D. & Parke, A. (2007). Experiences of time loss among videogame players: An empirical study. CyberPsychology and Behavior, 10, 45-56.

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