And consider this: Almost half the top fifty words are spelled in ways that make it difficult to figure them out by matching sounds to letters. For example, shouldn’t the word said rhyme with aid? How about where? Shouldn’t it rhyme with were instead of air? And what surely must rhyme with at. Then there is from, which ought to rhyme with Tom; and come, which obviously must rhyme with home. We could go on and on, but don’t worry, we won’t. Since youngsters will be constantly frustrated if they try to apply their emerging phonemic understandings to these frequently occurring words, memorizing them is really the only answer.
The fact that these words are so common in print makes it more likely that the more children read, the more they will encounter the words and the more quickly they will learn them. This process is assisted by frequent and repeated group readings of pattern books that contain many common words, such as Bill Martin, Jr.’s, Brown Bear, Brown Bear, What Do You See? (1983). Follow-up activities can further assist the process for those needing or wanting extra practice. One useful activity is matching teacher-made sentence strips to the story. Another is making and frequently reading a class book that adapts the Brown Bear book pattern and repeats the key words. For instance, Mrs. Hanna’s students love their pattern book about themselves. Each page has a picture of a child, and the first few pages read, “Isobel, Isobel, who do you see? I see Nathan looking at me. Nathan, Nathan, who do you see? I see Ian looking at me.” Teaching sight words with pattern books can be much more effective than using vocabulary-controlled basal readers.
Games can also help children learn to recognize common words quickly. During literacy choice time, Ms. Montoya’s students frequently choose the fishing game she made for them. This game involves fishing for paper fish that have a word from a favorite book written on them. Each fish has a paper clip where its mouth should be, and the fishing poles (pointers with string tied to them) each have a magnet at the end of the line. When Tenzin hooks a fish, he can’t keep it unless he can read the word. If he has trouble landing his fish, his fishing buddies can give him clues. A clue can be a reminder of what story the word was in, the meaning of the word, or another word that rhymes with the word. The active and interactive nature of this game is an important part of its success.
© ______ 2008, Allyn & Bacon, an imprint of Pearson Education Inc. Used by permission. All rights reserved. The reproduction, duplication, or distribution of this material by any means including but not limited to email and blogs is strictly prohibited without the explicit permission of the publisher.
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