Floyd needs your help waking up! In this math game entitled Set the Clock: Time to Fifteen Minutes, students are tasked with setting the analog clock to the correct time to wake Floyd up! They'll listen for the time, which will also be displayed on the monitor, then they'll move the hour and minute hands on the clock to the requested time. If they set it correctly, the alarm goes off and wakes up that sleepyhead Floyd. This game is a fun and interactive way for second graders to practice telling time.