Students will be able to identify homophone pairs.
Gather students together, and show them a book featuring Amelia Bedelia. Have students identify the persistent problem Amelia Bedelia has. Explain that she has a problem with words that sound similar but mean different things, called homophones.
Write and underline the words "maid" and "made" on the board. Point to "maid" and tell students Amelia's job was being a maid. Point to "made" and explain that Amelia made mistakes. Tell students that maid and made are homophones.
Explicit Instruction/Teacher modeling
With students still gathered together, write the words write and right on the board.
Read the two words together, aloud with the class.
Give students actions to symbolize the different meanings of the words. Example: air writing for "write", raising a hand for "right" as in correct, and pointing to the right for "right" as in the direction.
Have students listen as you use these homophones in sentences and mime which meaning you are using.
Begin the game. Example sentences: I think I made the right decision to teach this class. I had to make a right turn to get to school today. It’s important to write your homework in your planner.
Observe responses and add more sentences if practice is needed.
Distribute Write or Right worksheets and project a copy on the board, using an interactive whiteboard or projector.
Complete each item as a whole group.
When you're finished, have students read the items using the hand motions from the teacher modeling section.
Independent working time
Pass out the phone word cards from the Calling All Homophones activity sheet. Each student should receive just one card.
Instruct students to write their names on the phone word card.
Give directions for the Calling All Homophones game: the object of the game is to find the homophone match for your card as quickly as possible. Students will search for their match by calling out a sentence with their word, spelling it, or acting it out. After students find their partner, have them stand at the front of the room. If, after ten minutes, students still don't have a partner, have them turn in their phone word cards and sit down. Model these steps if necessary.
Set timer to ten minutes and start the game.
At the end of the game, staple word card pairs together. Collect unmatched cards and add them to the card pile.