Lesson Plan

Spark Post Pun

Here's a pun-filled lesson for your students! Ask students to apply their knowledge of puns and Adobe Spark in this maker-centered lesson. This lesson can follow the Adobe Spark: Parts, Purposes & Complexities and the Pun Visuals lessons.
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Learning Objectives

Students will be able to create a visual pun with a message using the online creation tool Spark Post from Adobe Spark.

Introduction

(7 minutes)
 Evaluate Creative Products in Partnerships
  • Display the Good Book graphic. Distribute large index cards to each student and give them three minutes to write their answers to the following questions:
    • What ideas do you have about the graphic?
    • What is something you wonder about the graphic?
    • What is the message from the creator?
  • Choose volunteers to share their ideas aloud from their index cards and allow other students to add to the responses.
  • Remind students that an idiom is a phrase one cannot understand by knowing the meaning of each of its words because it does not make sense literally. Reiterate that a pun is a play on words that uses words or phrases, such as idioms, and changes them to create a message. Then, define a visual pun as a pun with a visual to help inform people about the pun's meaning or message.
  • Remind the class of how the key terms can relate to each other. (Tip: View the What is a Visual Pun? webpage for additional information.)
  • Students should understand that the Good Book graphic uses the background of the beach to evoke an image of getting tied-up with a book. The beach evokes the idea of a tide and the idiom tied-up is converted to a pun in the context of the visual. The word tied changes to tide.

Related Guided Lesson

Figurative Language

2 games
8 online exercises
5 printable worksheets
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Grade
fifth grade
Subject Reading & Writing