Traditional Literature: Story Mapping
Students will be able to identify problems and solutions in literature.
Introduction (5 minutes)
- Tell students that a popular strategy for understanding stories is to figure out the main problem, or the matter that needs to be resolved, of the story. The way the problem is fixed is called the solution of the story.
- Explain to students that finding the problem and the solution of a story can help us understand the characters' actions and the important events that take place in the story.
Explicit Instruction/Teacher Modeling (10 minutes)
- Read The Princess and the Pea to your students.
- Fill in the graphic organizer, explaining why you're filling in the boxes as you go. Example row: Somebody: The Prince, Wanted: To marry a princess, But: His mother doubted the girl that came in the night was a princess and put a pea under her mattress, So: The girl felt the pea under her mattress and married the Prince.
Guided Practice/Interactive Modeling (15 minutes)
- Ask your students if they can identify the problem and the solution from your SWBS graphic organizer. If they are struggling, guide them until they are able to find it.
- Show your students The Three Billy Goats Gruff interactive story. Ask them to pay close attention to see if they can identify the problem and solution. Tell them that after the story they will assist in filling out the SWBS graphic organizer.
- Ask for volunteers to help you fill out the graphic organizer.
- Have students brainstorm ideas for how they could illustrate each of the columns of the organizer.
- Ask students if they have any questions on what they just did in the lesson.
Independent Working Time (20 minutes)
- Divide the class into pairs.
- Distribute graphic organizers and stories to pairs, and have students work on a graphic organizer by filling it in and illustrating it based on the story that they get.
- As students work with their partner walk around assisting groups that need help.
- Enrichment: For students who need a greater challenge, have them write a paragraph identifying the problem of the story and the events that lead to the solution using the graphic organizer. Alternatively, have these students come up with a different solution for the story.
- Support: For students who need support, pair them with a student who has a strong understanding of the concept so that they can assist them. You can also ask them leading questions that point to solutions in the graphic organizer.
- Use an interactive whiteboard to show interactive story and display the graphic organizer.
Assessment (15 minutes)
- Hand out Stone Soup and a graphic organizer to each student to fill in and illustrate individually. Have students write out what the problem was and how it was resolved.
Review and Closing (10 minutes)
- Have students volunteer to present the illustrated and completed graphic organizer.
- Review what the problem and solution is in a story and why it’s important for students to know.