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What Is an Algorithm?
Lesson Plan
What Is an Algorithm?
Second Grade
Engineering and Science Inquiry
In this lesson, students will learn to create a simple algorithm using block code. The platform used for this activity is a website created by Google that provides free educational games that teach students to program using block code.
Lesson Plan
What Is an Algorithm?
Lesson Plan
What Is an Algorithm?
In this lesson, students will learn to create a simple algorithm using block code. The platform used for this activity is a website created by Google that provides free educational games that teach students to program using block code.
Second Grade
Engineering and Science Inquiry
Lesson Plan
Creating a Website to Promote the Value of Science
Activity
Creating a Website to Promote the Value of Science
Engineering and Science Inquiry
This project involves the development of a website using free software online to promote the value of science.
Activity
Creating a Website to Promote the Value of Science
Activity
Creating a Website to Promote the Value of Science
This project involves the development of a website using free software online to promote the value of science.
Engineering and Science Inquiry
Activity
Coding With Roly
Game
Coding With Roly
Kindergarten
Computer Science
Your child with begin to learn coding by dragging and dropping directional commands. Sequence and move Roly to eat the yummy apples.
Game
Coding With Roly
Game
Coding With Roly
Your child with begin to learn coding by dragging and dropping directional commands. Sequence and move Roly to eat the yummy apples.
Kindergarten
Computer Science
Game
Checkerboard Play
Activity
Checkerboard Play
Kindergarten
Engineering and Science Inquiry
Checkerboard play challenges students to use spatial reasoning and computational thinking.
Activity
Checkerboard Play
Activity
Checkerboard Play
Checkerboard play challenges students to use spatial reasoning and computational thinking.
Kindergarten
Engineering and Science Inquiry
Activity
Flip Book Animation
Lesson Plan
Flip Book Animation
Fourth Grade
Engineering and Science Inquiry
In this lesson, students will learn the word 'animation' and create an animated figure in a flip book.
Lesson Plan
Flip Book Animation
Lesson Plan
Flip Book Animation
In this lesson, students will learn the word 'animation' and create an animated figure in a flip book.
Fourth Grade
Engineering and Science Inquiry
Lesson Plan
Artificial Intelligence: Learning to Learn
Activity
Artificial Intelligence: Learning to Learn
Engineering and Science Inquiry
This project examines various algorithms to determine the ideal algorithm for a strategy game.
Activity
Artificial Intelligence: Learning to Learn
Activity
Artificial Intelligence: Learning to Learn
This project examines various algorithms to determine the ideal algorithm for a strategy game.
Engineering and Science Inquiry
Activity
My Robot Friend
Lesson Plan
My Robot Friend
Kindergarten
Writing
What is a robot? What can robots do? Computer programmers tell robots what to do by creating a sequence of commands. In this lesson, students work in pairs to program a robot to act out the story from the mini story book
My Friend.
Lesson Plan
My Robot Friend
Lesson Plan
My Robot Friend
What is a robot? What can robots do? Computer programmers tell robots what to do by creating a sequence of commands. In this lesson, students work in pairs to program a robot to act out the story from the mini story book
My Friend.
Kindergarten
Writing
Lesson Plan
What Is Animation?
Lesson Plan
What Is Animation?
Fourth Grade
Engineering and Science Inquiry
In this lesson, students will learn to program an animated figure using ScratchJr.
Lesson Plan
What Is Animation?
Lesson Plan
What Is Animation?
In this lesson, students will learn to program an animated figure using ScratchJr.
Fourth Grade
Engineering and Science Inquiry
Lesson Plan
Cube It!
Activity
Cube It!
Engineering and Science Inquiry
This project involves the programming and development of a 3D Rubik's Cube application using C++.
Activity
Cube It!
Activity
Cube It!
This project involves the programming and development of a 3D Rubik's Cube application using C++.
Engineering and Science Inquiry
Activity
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